Edeon-Combi +2 is a unique professional simulator for training calculation and sharp Raman vision for draftsmen of any qualification from beginner to grandmaster.

Screenshots and description of the program «Edeon-combi +2 ″
Test Window

Using the button (1) you can play a combination decision. At the same time, if in the settings it is set to “Show minor moves when showing the solution”, then, if there are minor moves,
the program will show all possible solutions, returning to the previous positions when showing.
If you press button (1) without giving an answer, the program will understand that you have spied a solution and will mark the solution to this combination accordingly. Use buttons (2) and (3) to go to the previous and next combinations.
Between the buttons (1) and (2) the next combination number and their total number are displayed. By clicking in the area of ​​the slider below, you can go to the combinations out of order.
You can set the number of combinations from 1 to 1000 or 2000, depending on the level.
After pressing the “Finish” button (4), the answer will be checked, and “Next” will appear on the button. This means that a second press on this button will place the next task on the left board.
If all the tasks are completed, then the word “Test” will appear on the button instead of “Next”. In this case, pressing the button will select a new test.
To peep the solution in the form of the final location, press the button (5). If there are several correct answers, the program will select one of them.
If the combination has comments, they are written in the field (6).
The line “Player” (7) contains the name of the current player. To change the player, press the button (9), which will call up the “List of players”. If you press the word “Player” itself, a menu will appear,
offering to perform additional actions.
The line «Test» (8) contains the type of the current test. To change the test, press the button (10), which will bring up the “Test selection window.” If you press the word “Test” itself, a menu will appear,
the first line of which (Test Setup) will call up the “Test Selection Window”, and the second line will offer to be tested for discharge. Also in this menu are saved “Test Settings”.
In the table “Results” (11), the results of the current testing are entered – the number of correct, erroneous and spied answers, as well as the accumulated score.
If the combination is viewed, but not answered, then it is considered to be missed. You can return to it using the buttons (2) and (3).
If testing is time-sensitive, then all combinations for which a response was not received within the allotted time period are considered an erroneous answer.
It should be borne in mind that if the combination was shown, then, when testing for time, the stopwatch that counts the time to solve this combination will not stop.
The lines “Total score” and “Player level” show the player’s score for the entire time of using the program and the level reached by him.
During testing, the time is written between buttons (3) and (4). Moreover, in the case of testing, taking into account the time, the clock goes in the reverse order, showing the remaining time for thinking.
Between the buttons (3) and (4) there is an arrow, clicking on which removes or shows the bottom of the window.

Test Setup Window
A new test is created using the test selection window. Having set the required parameters and clicking “Finish”, the player goes to the “Main window” and begins testing.

By pressing the button (1) in the menu that appears, you can select a discharge test or load previously saved settings.
If a player has several preferred settings, then they can be saved,
by clicking “Save” 8).
Then instead of filling in the fields, it will be enough to press the button (1) and select the desired test. Level (2) shows from which “Combination Library” the test will be compiled.
The field (3) sets the number of combinations in the test. This number cannot exceed the number of combinations in the corresponding library.
Therefore, entering too many numbers in this field and leaving it, the player will see the maximum possible amount, which corresponds to the volume of the library.
Answers in the test can be given by placing the final position on the right board or by moves on the left. The field (4) should indicate how the solution will be implemented.
It should be borne in mind that if you select the “arrangement”, then you can make moves on the left field during the decision, but the answer will be accepted only from the right field.
If you cannot make moves during testing, then select the “arrangement without walking” item.
You can select combinations (5) from the library randomly, or in order – a given number of combinations, starting with the specified one.
If the “Thinking time” field (6) is marked, a limited time will be allocated for solving one combination (if “for one task” is selected) or for the entire test (if “for all tasks” is selected).
The time in the field is entered in the form of hours: minutes: seconds.
Using item (7), you can disable the ability to spy on an answer. If the test is for a while, then you can install the ability to see the correct answer only after the end of the testing time.
Discharge testing has the following settings
: – Level corresponds to discharge level
- The number of combinations is 30
- The decision can be given in any way
- Combinations are randomly selected for 10 pieces from each third of the library and ordered from simple to complex. It is understood that the complexity of combinations in the library is increasing.
- The entire test takes 30 minutes
- You can only peek after the end of testing